Any new concubines I plan to add to my harem will go through a complete screening process, including tests for STDs.
All guards (and other workers) will be entitled to three weeks paid vacation a year after one full year's employment, will be covered (after that same period) by comprehensive medical and dental insurance (paid by me, the Evil Overlord) for themselves and spouse/companion and all dependents. They will have regularly scheduled pay-raises for every five years with which they remain in my employ as well as annual, merit-based bonuses. Stock options and retirement plans will be made available after five years of employment along with favorably termed loans for home improvement, education and debt consolidation. Any employee disabled in my service will receive a lifetime pension. Every year, my organization will make a few sizable college scholarships available for the most qualified of the dependents of my employees. Upon leaving my employ they will be constrained from working for any competitor or adversary for a period of not less than five years. All dismissals (as opposed to termination on their part) will be accompanied by a payment of one month's salary as termination pay and an excellent recommendation (regardless of cause for dismissal). Good will is more valuable than terror on the part of my employees.
If the hero and his party mount a surprise raid on my fortress, and there's no time to reach my secret escape pod, I will disguise myself as one of my bottom-rung, non-combat employees. (No real hero would shoot a poor, defenseless janitor, now would he?)
The members of my secret police will have broad-ranging authority to do their jobs, however, I reserve the right to terminate any who use their power for what I deem to be "non-constructive purposes" (like petty revenge).
I will regularly spend some of my free time with my staff of personal trainers so I'll be in good fighting shape just in case I absolutely must battle the hero one on one.
The moat around my fortress will be teaming with sharks with lasers on their heads (every creature deserves a warm meal ). And no, I will not settle for sea bass, no matter how bad-tempered they are. ALL I ASK FOR IS SOME SHARKS WITH FRICKING LASERS ON THEIR HEADS!!!!
When I have completely conquered and subjugated the entire world, I will not immediately branch out into other worlds/dimensions. I'll wait a few generations so that my subjects will only know life under my benevolent reign, thus providing little help to any renegades from the new worlds.
I will carefully read and reread Machiavelli's The Prince, Sun Tzu's The Art of War, and Dr. Phillip C. McGraw's Self Matters before I set out on my quest to conquer the universe.
If I find one of my kept women alone in my office or bedchamber and she is suddenly startled when I enter the room, I will immediately cut off her only escape and summon the guards. I will then order them to do a complete strip search and body cavity check on her. After that I will have them search the entire room top to bottom. If these searches turn up any items she tried to filch from or plant in the room, she will be executed on the spot.
My fortress will be designed with blast doors that authorized personnel can open and close quickly and easily whenever they need to.
All my secret escape pods will come with leather interior, dual climate zone comfort system, AM/FM stereo with 5 disk CD changer, emergency small arms cache, first aid kit, and a pair of fuzzy dice hanging from the rear view mirror.
I will not hire one of the hero's old flames to infiltrate the rebellion. Even though she'll likely be excepted without question, she'll no doubt double cross me after the first chance she gets to reminisce about the "good ol' days."
If I ever spend 30 years in cryogenic stasis, upon awakening I will defer any evil scheming until my Trusted Lieutenant can bring me up to speed on current events.
If I discover that the hero is the offspring of my Trusted Lieutenant, I will never allow the Trusted Lieutenant to try to turn the Hero to my service. The hero will just turn my Lieutenant against me, and a good second-in-command is hard to come by. Rather, I'll just accept the cost of training a new second-in-command and kill the Trusted Lieutenant. He's just trying to turn the hero to his side so he can overthrow me anyway. But if I temporarily lose my mind and allow my Trusted Lieutenant to try and turn the hero to my service, I will order the Trusted Lieutenant out of the room while I confront the hero. That way, I won't have to worry about the Trusted Lieutenant's pesky parental instinct when I kill the hero.
Once my power is secure, I will destroy any pesky time machines that might be at hand.
If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.
My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.
No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable super weapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.)
If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw.
I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure.
If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him.
My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them.
If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again.
I will not design my Main Control Room so that every workstation is facing away from the door.
My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look.
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.
My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled.
Any data file of crucial importance will be padded to 1.45Mb in size.
If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.
I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.
The gun turrets on my fortress will not rotate enough so that they may direct fire inward or at each other.
Before spending available funds on giant gargoyles, gothic arches, or other cosmetically intimidating pieces of architecture, I will see if there are any valid military expenditures that could use the extra budget.
The passageways to and within my domain will be well-lit with fluorescent lighting. Regrettably, the spooky atmosphere will be lost, but my security patrols will be more effective.
I will instruct my guards when checking a cell that appears empty to look for the chamber pot. If the chamber pot is still there, then the prisoner has escaped and they may enter and search for clues. If the chamber pot is not there, then either the prisoner is perched above the lintel waiting to strike them with it or else he decided to take it as a souvenir (in which case he is obviously deeply disturbed and poses no threat). Either way, there's no point in entering.
My dungeon cell decor will not feature exposed pipes. While they add to the gloomy atmosphere, they are good conductors of vibrations and a lot of prisoners know Morse code.
Ropes supporting various fixtures will not be tied next to open windows or staircases, and chandeliers will be hung way at the top of the ceiling.
I will exchange the labels on my folder of top-secret plans and my folder of family recipes. Imagine the hero's surprise when he decodes the stolen plans and finds instructions for Grandma's Potato Salad.
I will plan in advance what to do with each of my enemies if they are captured. That way, I will never have to order someone to be tied up while I decide his fate.
I will not locate a base in a volcano, cave, or any other location where it would be ridiculously easy to bypass security by rappelling down from above.
I will allow guards to operate under a flexible work schedule. That way if one is feeling sleepy, he can call for a replacement, punch out, take a nap, and come back refreshed and alert to finish out his shift.
I will add indelible dye to the moat. It won't stop anyone from swimming across, but even dim-witted guards should be able to figure out when someone has entered in this fashion.
I will decree that all hay be shipped in tightly-packed bales. Any wagonload of loose hay attempting to pass through a checkpoint will be set on fire.
I will not hold any sort of public celebration within my castle walls. Any event open to members of the public will be held down the road in the festival pavilion.
During times of peace, my Legions of Terror will not be permitted to lie around drinking mead and eating roast boar. Instead they will be required to obey my dietician and my aerobics instructor.
I will not use hostages as bait in a trap. Unless you're going to use them for negotiation or as human shields, there's no point in taking them.
I will not, under any circumstances, marry a woman I know to be a faithless, conniving, back-stabbing witch simply because I am absolutely desperate to perpetuate my family line. Of course, we can still date.
I will be selective in the hiring of assassins. Anyone who attempts to strike down the hero the first instant his back is turned will not even be considered for the job.
Whatever my one vulnerability is, I will fake a different one. For example, ordering all mirrors removed from the palace, screaming and flinching whenever someone accidentally holds up a mirror, etc. In the climax when the hero whips out a mirror and thrusts it at my face, my reaction will be "Hmm...I think I need a shave."
I reserve the right to execute any henchmen who appear to be a little too intelligent, powerful, or devious. However if I do so, I will not at some subsequent point shout "Why am I surrounded by these incompetent fools?!"
I will explain to my guards that most people have their eyes in the front of their heads and thus while searching for someone it makes little sense to draw a weapon and slowly back down the hallway.
If my Ultimate Incantation or Supreme Summoning leaves me weak and vulnerable from the expenditure of energy, I will only undertake it deep in the center of my fortress, and get plenty of sleep before applying the results.
If my super weapon can be controlled by computers or other electronic/electrical means, then there is no need for there to be only one set of controls right next to the main power source. A fake set, directly connected to a multi-amp circuit, will occupy this location.
No Ultimate Incantation that requires sacrifice of a Virgin is worth the trouble of a) securing such a rarity and b) relying on a quality that is so easily cured by an amorous Hero or Heroine in less than a minute of stolen time.
While it may be tempting to use an Ultimate Weapon or Spell with a rare, almost impossible to exploit, Tiny Flaw to accomplish my goals, if many Penultimate Weapons or Spells with no such flaw can achieve the same effect, I will employ them instead.
My Secret Police will be instructed to concentrate on Genuine Threats To My Reign. They do not need to waste time and resources investigating/persecuting every last disgruntled peasant, unless it's a slow day and there's really nothing else for them to do.
Instead of killing, imprisoning, or brain wiping the witnesses to my mistakes, I will instead apply equivalent, if not greater effort toward avoiding mistakes.
In the event of failure, I will consider the possibility that my enemies are proficient and intelligent before assuming incompetence or betrayal on the part of my advisors.
If there is any doubt about whether or not my enemies know something, I will act on the assumption that they do know. Unless it is important to my plans that they know, in which case I will make sure the information is leaked to them from an unimpeachable source.
I will not send out battalions composed wholly of robots or skeletons against heroes who have qualms about killing living beings.
If there is any body of water in my realm that is home to a race of clumsy, Rastafarian-like amphibians, it will immediately be drained and filled in with concrete.
My dungeon cells will have solid physical doors in addition to force fields so that every power failure doesn't become a jailbreak.
New recruits for my Legend of Terror and/or secret police will undergo careful screening- including background checks, psychological evaluations, IQ and aptitude testing, drug and alcohol screening, and full physicals- before they begin training/service.
I will learn from the likes of Enron for how to steal ungodly amounts of money, instead of resorting to ransoming the planet with my latest doomsday device (which I never get to use, anyway).
If a person carrying an odd colored sword walks into my kingdom, I will take a vacation elsewhere until that sword is out of my kingdom and not make any friendly or unfriendly overtures to the sword wielder. If the sword is black, I'm heading for another dimension and never returning.
My Legions Of Terror will have a competent Internal Affairs department to make sure, among other things, that none of my henchpersons are old childhood friends or former lovers of the Hero.
Any documentation that I must keep regarding my latest plan for global domination/ultimate weapon/etc. will be kept in a folder labeled something uninteresting, such as "Sewage System Maintenance Logs". I will, however, leave on my desk a folder with a catchy, upbeat label like "Operation: Annihilate". In the folder will be a single diskette, labeled only with a skull-and-crossbones. On the diskette will be the nastiest viruses, Trojan horse programs, and computer worms that I and/or my henchmen can devise. My base's computers will of course be protected against anything on this diskette, and inserting the diskette into a computer on my base will trigger the death rays.
I will have no nubile female assistants. All my assistants will be former members of the East German swim team.
I will endeavor to treat the ancient, sylvan forests surrounding my keep in a kindly, eco-friendly manner. By no means will I rip up every tree within five miles of my castle in order to provide raw materials for my orc breeding program.
There is a reason why the spell book of the last Evil Overlord is available to me. If I came into possession of it through any means that involved defeat of its power, I will use it as a doorstop only.
If I come into possession of, or manage to assemble the Ultimate Weapon, I will immediately use it at full power in direct pursuit of my goal of world domination. No warning shots across the bow, No "This is only a fraction of my weapon's potential!" grandstanding. I will also refrain from using the Ultimate Weapon for simply offing the Hero. If it's really the UW, the Hero's efforts will come to naught anyway.
No Ultimate Incantation that requires sacrifice of a Virgin is worth the trouble of a) securing such a rarity and b) relying on a quality that is so easily cured by an amorous Hero or Heroine in less than a minute of stolen time.
If my superweapon can be controlled by computers or other electronic/electrical means, then there is no need for there to be only one set of controls right next to the main power source. A fake set, directly connected to a multi-amp circuit, will occupy this location.
While it may be tempting to use an Ultmate Weapon or Spell with a rare, almost impossible to exploit, Tiny Flaw to accomplish my goals, if many Penultimate Weapons or Spells with no such flaw can achieve the same effect, I will employ them instead.
I will not use area-effect, mind-altering spells as a long term solution to civil unrest. a) They wear off, or eventually the subjects gain or breed immunity, and the population I made to love me will grow to hate me. b) Outsiders not falling to the initial spell will quickly become suspicious at my subjects' mindless happiness and obeisance, and try to do something about it.
All my computer systems will have uninterruptable power supplies. All my circuitry will use breakers or fuses of the appropriate tolerances.
It is never necessary to store explosive materials and/or fuel anywhere near my central control or computer complex. If for some reason such a situation should come about, they will not be in the same room as the central computer. They will be in a concrete bunker protected by blast doors and fire prevention systems. The same goes for the vats of toxic waste, acids, and super-cold liquids.
All non-instantaneous deathtraps (drowning pools, trash compactors, gas chambers, etc.) in my Fortress will be isolated from the communications and power grids.
I must assume that deathtrap manufacturers' brochures base their Estimated Time to Kill (ETK) on tests using non-heroes (and moreover generally test only the minimum ETK). Therefore, Heroes trapped in one of my non-instantaneous deathtraps will remain there a minimum of several times longer than its ETK, and even then will be treated as potentially dangerous until any remains are incinerated.
All deathtraps will have only one way in or out, with any way out leading to an even more cunning deathtrap that works faster.
Any captured-and-released or escaped Hero will have numerous tracking devices of several levels of detectability installed in his effects, vehicles, and person, at least one of which will have been ingested with his last food or drink. Even so, I will never fail to put up a serious effort to track or intercept him by other means as well.
If my Evil Offspring is corrupted by the forces of Good, I will not try to attempt to bring him back to the Dark Side. I will give him up as a lost cause, eliminate him if he goes against me, and find a suitable Evil protégé somewhere else.
If reputable prophecy dictates I will be defeated/killed by a certain person or event, I will not waste time trying to eliminate him or prevent it. I will enjoy my power for all its worth, as long as I can, meanwhile devoting reasonable energies in a search for new prophecies that will get me out of the first one.
I will always keep a few Useless but Loyal Advisors on the payroll and in proximity to both help my enemies underestimate me and provide a few extra bodies between the enemy and myself should my defenses be penetrated.
Mind-controlled or love-potioned subjects will be left enough free will that they do not have to be specifically ordered to perform useful actions such as enabling my escape, administering medical help, or otherwise coming to my aid.
My Secret Police will be instructed to concentrate on Genuine Threats To My Reign. They do not need to waste time and resources investigating/persecuting every last disgruntled peasant, unless it's a slow day and there's really nothing else for them to do.
I will encourage general promiscuty, restrict access to birth control, and provide the best in STD research/prevention and pre-and post-natal care. The resultant population will be more satisfied and complacent, and will fuel my war machines, production, dressmaking, and general fun.
All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild.
If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no.
If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them.
I will not agree to let the heroes go free if they win a rigged contest, even though my advisors assure me it is impossible for them to win.
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.
After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.
If I capture the hero's starship, I will keep it in the landing bay with the ramp down, only a few token guards on duty and a ton of explosives set to go off as soon as it clears the blast-range.
I will not attempt to kill the hero by placing a venomous creature in his room. It will just wind up accidentally killing one of my clumsy henchmen instead.
Despite the delicious irony, I will not force two heroes to fight each other in the arena.
My doomsday machine will have a highly-advanced technological device called a capacitor in case someone inconveniently pulls the plug at the last second. (If I have access to really advanced technology, I will include a back-up device known as a battery.)
If I'm sitting in my camp, hear a twig snap, start to investigate, then encounter a small woodland creature, I will send out some scouts anyway just to be on the safe side. (If they disappear into the foliage, I will not send out another patrol; I will break out the napalm.)
As an alternative to not having children, I will have lots of children. My sons will be too busy jockeying for position to ever be a real threat, and the daughters will all sabotage each other's attempts to win the hero.
When my Legions of Terror park their vehicle to do reconnaissance on foot, they will be instructed to employ The Club.
Members of my Legion of Terror will attend seminars on Sensitivity Training. It's good public relations for them to be kind and courteous to the general population when not actively engaged in sowing chaos and destruction.
I will not pick up a glowing ancient artifact and shout "Its power is now mine!!!" Instead I will grab some tongs, transfer it to a hazardous materials container, and transport it back to my lab for study.
If I'm wearing the key to the hero's shackles around my neck and his former girlfriend now volunteers to become my mistress and we are all alone in my bedchamber on my bed and she offers me a goblet of wine, I will politely decline the offer.
I will be selective in the hiring of assassins. Anyone who attempts to strike down the hero the first instant his back is turned will not even be considered for the job.
I will build machines which simply fail when overloaded, rather than wipe out all nearby henchmen in an explosion or worse yet set off a chain reaction. I will do this by using devices known as "surge protectors".
I will never bait a trap with genuine bait.
My planned assault on the rebel base will take place after my assault on the rebel base.
If my objective is world domination, I will not be tempted by tantalizing opportunities for absolute power, which invariably backfire. If my objective is absolute power, I will consider settling for world domination.
I will never enter into an alliance if I am not sure I can betray it if necessary. I will always assume my new allies observe this same condition.
When it is time to unite all the diverse underworld organizations into a single cohesive crime syndicate, the meeting with all my fellow under-bosses will not feature the elimination of the vociferous objectors and intimidation of the rest. It will feature the deputization of the most powerful that I can control easily and the elimination of the rest.
If I can't execute the Hero immediately, I can take the time to completely -- and I mean no finger, toe, or tongue wiggling -- immobilize him. A couple of rolls of Saran-Wrap plus some judicious cordage will do fine.
One of my close advisors will be a prolific hack novelist. If my plan matches or mimics any of his plots, it will be summarily rejected.
I've murdered tens of thousands in cold blood. If I can't ice the sad-eyed puppy too, I don't deserve the job.
If I must fight hand to hand, no matter how I outclass my opponent in skill and finesse, I will fight dirty and get the job done as quickly as possible.
Total commitment is essential. If I discover that I have not truly and completely gone over to the Dark Side, I will immediately suspend all world-domination efforts until that last morsel of Goodness can be expunged.
Planting a tracking device on the Hero doesn't mean I shouldn't also use other means to track him.
The "safety" switch on my personal blaster and laser sword will in fact be a "reverse" or "overload" switch.
If I cannot take the time to create and remember a nonsensical 12 digit password with numbers, symbols, and alternate cases, I might well keep my Ultimate Plan in an ASCII file on my desktop.
If my Evil Offspring is corrupted by the forces of Good, I will not try to attempt to bring him back to the Dark Side. I will give him up as a lost cause, eliminate him if he goes against me, and find a suitable Evil protégé somewhere else.
I will always keep a few Useless but Loyal Advisors on the payroll and in proximity, both to help my enemies underestimate me, and to provide a few extra bodies between the enemy and myself should my defenses be penetrated.
I will exploit my subjects, but not to the point of destitution, decrepitude, or desperation. I'm Evil, not Stupid.
If reputable prophecy dictates that I will be defeated or killed by a certain person or event, I will not waste time trying to eliminate him or prevent it. I will enjoy my power for all it's worth, as long as I can, and meanwhile devote reasonable energy to a search for new prophecy that will get me out of the first one.
Supreme Commander Alor
Darth Acheron
Haha, you posted that on Rebels a while ago. Very good.
Darth Lanik
Yeah even though that's only half of it......it would be to long to post the whole thing