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The Chamber of Dark Alchemy

 
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The Chamber of Dark Alchemy
 PostPosted: Thu Nov 20, 2008 2:09 pm Reply with quote  
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  Supreme Prophet Praxeum
Dark Lord/Main Admin
Dark Lord/Main Admin

Joined: 22 Jan 2006
Posts: 2970


Location: Killing the bane of the galaxy: Jar-Jar Binks

The Chamber of Dark Alchemy

Here is where the Prophet's will make their delicate experiments public to the Empire. If you have any questions, please redirect yourself to the "Atrium of Conversation” thread.

*

Prophet: Darth Seti
Rank when submitted: N/A
Number of the Experiment: #1
Date submitted: 26th March, 2006

Greater Sith Battle Dragon



Above is pictured the modified Krayt Dragon which is called the Greater Sith Battle Dragon. Although naturally a fierce carnivore in its own right, the dragon has certain modifications. First, a rapid regrowth feature has been bred into its genetic makeup. Thus, it can heal its own small to moderate wounds while engaged in battle. Second, its outer protective skin is much thicker and can sustain a greater degree of injury. Third, its saliva secretions  now contains batrachotoxin. Batrachotoxins are extremely potent cardiotoxic and neurotoxic steroidal alkaloids.


     Batrachotoxin is one of the most potent venoms known. Extrapolating from the lethal dosage LD50 in rats, the lethal dose of this alkaloid in humans is estimated to be 1 to 2 μg/kg. Thus, the lethal dose for a 68 kg (150 pound) person would be approximately 100 micrograms, or equivalent to the weight of two grains of ordinary (fine) table salt (NaCl). Batrachotoxin is more potent than curare, and about ten times more potent than tetrodotoxin. (OOC: Puffer fish toxin) These are only secreted when the dragon is fearful, attacked, or in pain-fundamentally while in battle.

     Lastly, the Dragon is capable of spitting fluids from sacs  in the upper and lower  palate of the mouth. The fluid when combined  is a superacid known as fluoroantimonic acid.


Fluoroantimonic acid is a mixture of hydrofluoric acid and antimony pentafluoride, and is the strongest known superacid system. In this system, hydrofluoric acid releases the proton (H+), and the conjugate base (F-) is effectively sequestered by forming a strong coordinate bond with the fluorophilic antimony pentafluoride. The result of this coordinated bond is a large octahedral anion (SbF6-), which is a very weak nucleophile and a very weak base. The proton effectively becomes a "free proton", which accounts for the system's extreme acidity. Fluoroantimonic acid is 2*1019(twenty quintillion) times stronger than 100% sulfuric acid.

   Following the premise of Palpatine, I have bred a weakness into the Dragon. It has no natural immunity to Batrachotoxin. Therefore, it must receive regular injections of antitoxins I have formulated. If not, it will succumb to its own toxins.

Addendum: I have bred into the Dragon an Echo-location sonar system. (Identical to Terran bats) Emitting sounds at 200,000 vibrations per second, this will eliminate its problem with attacking the shadow of its prey due to faulty eye sight. I believe now that the Dragon is ready to be tested.

*

Prophet: Darth Seti
Rank when submitted: N/A
Number of the Experiment: #2
Date submitted: 7th May, 2006

Cyrolew 77 is a bio-alchemical weapon recently developed by myself. It is still under development at present. Combining Dark Side rites with alchemical compounds & toxins, a planetary plague has been developed. It works as a terminal virus does, by overpowering the immune system response. In the case of Cyrolew 77, it is an airborne plague that shuts down all "Light-side" abilities, while amplifying "Dark-Side" abilities exponentially.

  Introduction of this weapon to the atmosphere of a a Force-sensitive planet is catastrophic to all sentinient life-forms of the planet. If removal of life-forms is required at a quicker rate, the weapon is to be combined with Sith poison to activate anger.

  There are serious precautions that must be followed:

1. Planet must be quarantined until the effects are complete. The "effects" usually entail the self-genocide of native population, due to internal power conflicts arising from unrestricted dark-side energies.

2. Planet must not have pre-existing dark side cults, groups or technologies. Introduction of weapon to a Sith Empire world would be catastrophic with a boomerang effect that is better imagined than described.

3. When introduced to planet, crews are obviously to wear protective clothing and artificial breathing devices. After return, crews are to submit to detox screening and will be observed for 72 standard hours for any symptoms of poisoning.

Purpose: This weapon has been designed for use against Jedi. In tests to this point, it is effective against Jedi of any level. Further testing should be continued before employment-if this weapon is needed at any point by the Empire.

*

Prophet: Darth Seti
Rank when submitted: N/A
Number of the Experiment: #3
Date submitted: 10th July, 2006

  For many years I have worked patiently on this project in AI (Artificial Intelligence). It is then with no small  amount of pride that I present the Vader 1000 prototype. It is the fusion of revived Sith Alchemical techniques  and state-of-the-art technology. Technically a droid but with physical skills & capabilities that exceed even the historical  Darth Vader.



NAME: Vader 1000

IDENTIFICATION: Sith Battle Droid prototype.

DESCRIPTION: A fully functional battle droid that is armed with blaster pistols, lightsaber, and triple security  system.

COGNITIVE: Artificial neural network brain. A.N.N. brain is, thus, an adaptive system utilizing feedback loop technologies.



TRAINING: Battle techniques, lightsaber combat: all seven pre-Empire forms & three NJO forms, unarmed combat, command structure, Force-User histories, military history, military strategy and tactics, logistics, military technologies & piloting training.



ARMOR: Armor is alchemically altered and is practically impervious to both blaster and lightsaber attacks. It is unaffected by extreme natural or artificial heat, cold, and chemicals of an acidic nature.

Strength: At this point, each arm has the strength to lift 1500 kilograms individually. The strength function is adjustable according to pre-specified needs.

FORCE BIO-TECH: Vader 1000 has been equipped with a radical new technology called Force Bio-Tech. With a spectrum of abilities, it is capable of employing pseudo-force sensitive abilities. Primary are the inbuilt sonic wave technologies that allow each unit to perform a force choke and force wave application without using the Force.



 By being able to utilize infrasonic & ultrasound waves(at levels unperceivable by most humanoid species), the unit causes a infra-sonic fracture to occur to the bronchial tubes(and/or the lung's bronchi), with rectilinear propagation proficiency, which results in the biological target drowning in its own bodily fluids. ( In most species, this is blood supplied by the circulatory system.) If unit is in close proximity to target, it can liquefy the trachea and bronchi* with its  point source ultrasound capabilities.

  Force wave is based on the same principles but is more broad in its dispersion pattern. This is necessary in order to achieve the wave function in a 45 degree vortex ring wave. Due to the infra-sonic aspect, this will terminate all sentient lifeforms in its immediate path.

UTILITY: The purpose of the Vader 1000 is to terminate enemy lifeforms that have been deemed by our Empress to be a threat to our Empire. At this time, only 20 prototypes are in existence. Two units will be delivered to Empress Saber, and one unit will be delivered to Lord Tontie. After which, each Lord and Lady will receive one unit to use and/or test as they deem appropriate. Each unit has shutdown functions that are unique to each unit. This knowledge will be in the possession of each owner and myself only. The intent is to create an elite army that has the capability of eliminate "problems" such as the Jedi Order.

* Other targets are possible(heart, kidneys, brain, skeletal structure)

*

Prophet: Darth Praxeum
Rank when submitted: Supreme Prophet of the Dark Side
Number of the Experiment: #4
Date submitted: 16th August, 2008

The Ysalamiri Grenade



This mechanism should truly shape up the odds of our men on the battlefields against our foes, the Jedi Knights. The Ysalamiri Grenade, in short, sets off the same "bubbles" the ysalamiri creature  project, which negates the Force all around the nearby-area. Because of it's harsh affect on the Force, only non-force-sensitives can use this dangerous weapon in battle. Also,  if more than one grenade is used in a nearby location - the radius of the "bubble" expands, just how the more ysalamiri are near each other the larger their "bubbles" are.

The creation of The Ysalamiri Grenade begins with the ysalamiri creature itself. As brought up by the Sith Lord Scourge, it is unknown if the creation of these "bubbles" start in a cellular state because of difference in the genetic make up of the ysalamiri, or if the ysalamiri wield an organ which allows the use of the "bubbles". Upon the order of Darth Seti, three teams were trained and sent to the planet of Wayland to discover just that. Their research concluded the fact of intense brain function when the "bubble" was active - and no specimen had a organ within their body which should not belong. Therefore, it can be concluded that the "bubbles" beginning stages begin on a cellular level.



Once the Wayland teams research was complete, the testing of ideas to weaponize these "bubbles" became one of the chief debates within the Church of the Dark Side. I hereby state my proven results here and my procedure. First, approximately one cc. of blood is taken from a ysalamiri specimen and placed within a grenade specifically designed for these project.

The grenade is simply a semi-hollow shell which the blood is then poured into.  The grenade has a small activation switch on the exterior of the shell, which is connected to the Main Pulse Generator which is located within the grenade's shell. Once the activation button on the exterior is pressed down, the Main Pulse Generator sends a pulse through the grenade which mimics the brain impulse which activates the "bubbles" in the ysalamiri creature. The pulse activates the cellular function that creates the "bubble" and continues its pulse for twenty-minutes, thus allowing enough time for whatever reason the grenade was used for to end but keep the area safe for our own force-sensitives.

*

Prophet: Darth Praxeum
Rank when submitted: Supreme Prophet of the Dark Side
Number of the Experiment: #5
Date submitted: 18th August, 2008

The Zabrak Wretch



To begin my findings on the creation known as the Zabrak Wretch, I will start by laying out the equipment and tools needed to begin this dark procedure. You must obtain all supplies needed to create a small container which water may be poured in. Dura-steel is suggested for this creation because of its strength and durability which may prove both useful and lifesaving. Also,  seven of the stygium focusing crystals and a damind crystal is needed for this work of alchemy, as well as a dagger or sword which has become infused with the Dark Side of the Force. Then comes the two most important keys to this procedure - enough water obtain from the lakes of Ambria to fill the container made and a young, male Zabrak.

 With all the needed items in order, begin construction on the container which the experiment will take place in. The dimensions should be, at a minimum, of ten feet in width and ten feet in length. Once that was been done, then water from the lakes of Ambria which strangely radiate powerful energy in the Dark Side must be poured into the container. Once this has been done, a young, male Zabrak is placed in the strange water and drowned by the Prophets performing the experiment. Once the Zabrak floats lifeless, a small dagger which has been instilled with the power of the Dark Side must then puncture the skin of the Zabrak and allow the Dark Side to seep into the Zabrak.



Once the corpse of the Zabrak has remained within the water for a total of twenty-seven hours, to allow the Dark Side to permeate the entire body of the Zabrak and be instilled within him, the next section of the experiment may begin. The Prophets must then begin a powerful fusing of both the stygium crystal and damind crystal, also infusing the crystal hybrid with the power of the Dark Side. The damind crystal is well known of its power to heal and the stygium crystal is a powerful focusing crystal, this makes the hybrid crystal, known as the cine crystal as named for the designer of this experiment, is an extremely powerful healing agent.

Once the creation of the cine crystal is completed, the Prophets must then begin a ritual which was set down by the dark Sorcerers of Tund, which instills the powers of healing and resurrection within the mixed crystal. Once the ritual has been completed, six stygium crystals are placed around the rim of the container of life-less Zabrak and the cine crystal is then lowered into the container. After this task has been finished, the Prophets, the number of Prophets averaging between three and four but chances based on the power level of the Prophets, must then began to use their knowledge of the Force to draw the power of the Dark Side in all around the area around them. Once a sufficient amount of dark energy is brought to the Prophets, they unleash the energy into the open vessel - the Zabrak.

When the experiment is a success, the Zabrak springs from the container in a mutated and rage-filled state.  The Prophets must then subdue the, now, Zabrak Wretch, thus, an average of ten Sith should be present to ensure the wild, powerful beast will be captured. Then begins a two-month period where the Zabrak Wretch taught, through brute force and torture, to obey its Sith masters.



This creature can then be unleashed in whatever form its Sith masters deem needed. This experiment brings forward tremendous power and strength, rival to none. A setback to its immense strength is the mental scarring of dying which greatly dampens the thought process of the Zabrak Wretch, making it very unintelligent. Another interesting note was the research showed that Zabraks which are Force-sensitive are able to undergo this process as well and keep their midicholorian count, but their mutation of their brain functions does not allow them to be able to control any power in the Force. But impossible strength, aggression, and raw power makes this experiment a very valuable asset to our Empire.

But, as with every monster, there are flaws with its creation. The main problem with this is the difficulty of bringing a sentient being back to life as opposed to non-sentient being, thus making the average success rate of this experiment one out of three. Because of the likelihood  of failure, the Zabrak must sign a form that shows he was willing to perform this experiment and the recording of the experiment must both be sent to either the Supreme Prophet or High Prophet, failure to do so by any Prophet would cause the Prophet to be subject to the punishment of the Council of Justice for charges of murder, regardless if the Zabrak was successfully resurrected. The other drawback of this experiment is the likelihood of the loss of life for servants of the Empire (The failed Zabraks or Prophets who are attempting to subdue the Zabrak Wretch, which causalities are normally present in the experiment process) as well as the time it takes to both make the monster and tame it. As such, here is my procedure of experimentation which shows that creating this monster has a price, but the rewards are untold.

*

Prophet: Darth Aequitas
Rank when submitted: High Prophet of the Dark Side
Number of the Experiment: #6
Date submitted: 23rd August, 2008

The Felacation Chameleon Fiend



Before I outline the procedure on the creation of the Felacation Chameleon Fiend, I wish to admit that the creation of the creature came about as a mistake. It was intended to be an improvement on the species known as the Felacation.

Firstly, a member of the Felacation species must be obtained. However, there is a problem with said species. The Felacation exists in two forms; firstly in a humanoid form and then, under extreme stress on some strand of DNA, as a cat. As long exposure in hyperspace provides no outlet for stress for the humanoid Felacation, a vacuum must be created to enable the humanoid to mutate into the feline form.  If a vacuum cannot be created, the experiment would be created aboard an official Church vessel where hyperspace may be attainable. Two needles are needed for the experiment as is a small bit of Dark Magic, provided by a damind crystal. Then, a female Felacation and a chameleon creature is need for the rest of the experiment.  


Chameleon Creatures

With all the needed items in order, begin the experiment with a dead chameleon creature. The chameleon creature has a strand of DNA within its anatomy which enables it to blend into its surroundings. If the experiment works, it enables any Felacation working for the good of the Empire to help in a conflict. The adjustments to the Felacation to stay in its feline form will be discussed in a later experiment. Lay the corpse of the chameleon creature on a while marble workplace. This is so the Prophet doing said experiment may see any fluids or colour blend which may emerge. Once that is been done, the Prophet then inserts one of the needles, infused with the power of the Dark Side into the Chameleon’s left breast and draws 25mm of blood. Within the blood is the strand of DNA which contains the blend ability. The blood must then be kept in a suitable place until hyperspace has been reached. Once in hyperspace, put the humanoid form into an isolation room and strapped down where, after time, shall transform into its feline form. Once it has transformed, get the needle with the blood of the chameleon creature and inject it into the neck of the live Felacation creature. Once injected, allow the Dark Side and the blood to seep into the Felacation.  


Felacation – Humanoid form.


The damind crystal is well known of its power to heal, therefore, it acts as a catalyst to the process. The wound on the neck will heal quicker and, hopefully, the DNA will infuse with the DNA in the Felacation both successfully and quickly. The vessel will stay in hyperspace for a few more hours and the Felacation will remain in its feline form so as to allow the DNA to work without the added effect of the morph back into its humanoid form.  Once the experiment was over, the ship would exit hyperspace and, once it returned to its humanoid form, would test to see if the Felacation was able to blend into its surroundings.  

After an hour, return to the creature, which is still strapped down, and inject another needle, again infused with the Dark Side, into its neck. Draw some blood and examine it under the correct apparatus. As this was the first time such an experiment was done, it was unknown what the result would be, or, it’s ration of success. However, on examination, it was revealed that the injected DNA had in fact fused with that of the Felacation. The damind crystal enabled the process to happen much quicker. Two more Prophets are then called into the room to use the force on the beast, strengthening it with the power of the Dark Side. The beast is then left alone for a further two hours.


Felacation – Feline form

When the Prophets return two hours later they check on the beast, which they expect to be now in it’s humanoid form as they exited hyperspace. However, again as it was the first time this was performed, they did not know what to expect. They entered the room to see the beast had drastically changed. It had grown larger, darker and more powerful. However, it had lost its humanoid form and could blend into its surroundings.

Verdict:

Although the experiment was a success, the DNA did merge; it had an unexpected effect on the creature. The creature, now more vicious, had to be knocked out with the Force to enable the Prophets tending to examine it. On inspection, the whole DNA structure of the beast had changed.

On a personal, and official, verdict, I presume it was the mixture of the Force, Dark Magic and the Blending DNA which created this effect on the animal. I am presenting the file to the Empire to understand your verdict on the beast and, if needed, it will be performed again for the Empires gain.

*

Prophet: Darth Crozeus
Rank when submitted: First class Prophet of the Dark Side
Number of the Experiment: #7
Date submitted: 17th November, 2008

Experiment on hallucinogenic potion and its effects

In my travels, I have encountered a potion being sold by a dealer which he claimed to bring up images that represent ones worst nightmare, among many other things. Naturally, I decided to investigate how this would work. I have heard tales of hallucinogenic chemicals, but their effects are always random. Acquiring a large sample of the potion, along with its counterpart, an immunity, I went along to the laboratory to investigate them both.

The potion (top) and the immunity (bottom).

 



Firstly, I broke down a sample of both. The potion was very similar to ergoline, and would contain the properties of well known hallucinogenic drugs, however, it was Dark Magic that caused it to, quite literally, when inhaled, enter the brain, dig out your worst nightmares, and bring them to life in hallucinations, similar to the skill that Darth Zannah came to master. The immunity simple prevents it from having any effect, and only 2ml of it is required to be ingested to stop 20ml of gas.

NOTE:: This may differ from different species, almost certainly for larger/smaller ones.
     


The potion



The immunity

Next, I examined its effects on two male birds that are quite renowned for fighting. I watched them fight an even battle, and then pulled them away. I then administered a drop of immunity to one bird, before coating its beak (its main weapon) with the potion, which it did not seem to notice. When I put them together once more, the regular bird shrank away in fear at the other, who proceeded to rip it to shreds, receiving no resistance. Success – on an animal level.

Therefore, my final objective was to try it out on some humans (under the assumption that like humanoid species do not have any additional tolerance) and High General Vexen was kind enough to supply me with a pair of prisoners for my last test. Of course, I couldn’t coat a human beak in the potion as it would be inhaled to a greater extent than the immunity would prevent. Therefore, I gave them two vibroswords, and allowed them to duel to first blood, telling them that the winner of “my little test” would be set free.

The weapon given at first.



The human male won the duel, so I removed the female’s vibroswords and replaced it with a knife, flimsy and of poor quality.

NOTE:: Vibrating weapons cause the potion to drip.

The knife administered to the losing combatant.



I gave her the immunity and coated the blade in potion, which by now I had figured how to make correctly, although I am still working on the immunity.

NOTE:: The area of effect is very small as the gas given off reacts with oxygen in the air, so it is only properly effective in grooved weapons and against enemies in close combat.

The immunity seems to have an effect length for about 1 week per ml, so it shouldn’t have to be ingested too frequently.

NOTE:: Perhaps troopers with helmets would not be affected? (The gas is lighter than air, so they still breathe it in, unfortunately)

When the two came to fight again, this time to the death, the man shrank to his knees upon inhaling the potion’s gas, and babbled something incomprehensible, broken into tears. The woman unfortunately ended his suffering with a rapid slash to the neck. She was killed after and autopsies of their brains proved that the potion triggered pretty much anything that could go wrong, mentally, which resulted in physical problems as well (he had emptied his bowels). The immunity blocks them off, which could result in slight delayed reactions as nerve signals take longer to pass through, but the effect is only temporary.

NOTE:: Perhaps a new potion, designed to block parts of the brain, permanently?

In conclusion, my experiment was a success. I can now produce the potion and immunity completely the same, and the Dark energy inside them does not require much effort. It is, however quite costly, and I will have to see if I can requisition a machine to mass produce it.

Afterthought: This would be a very effective weapon for a mêlée combatant to use against a Jedi.

*

Prophet: Darth Crozeus
Rank when submitted: First Class Prophet of the Dark Side
Number of the experiment: #8
Date of experiment: 7th December 2008

Sith Sword for Darth Serratus




Darth Serratus asked me to perform some Alchemy on a blade he bought to give it that extra edge in combat. He requested it to have "some kind of venom" that would cripple his opponent. Taking this literally, I imbued it with the Sith Necromancer art of Aging. Now, any foe it strikes will age at a rate of five years per second, and this can be done with the slightest scratch. Darth Serratus, your blade is now imbued with the power of the Dark Side. Use it well, may it slay many of the Empire's foes.



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